local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133104281
L1_1 = {}
L2_1 = {}
L2_1.config_id = 281007
L2_1.monster_id = 21020301
L3_1 = {}
L3_1.x = 293.043
L3_1.y = 220.976
L3_1.z = 234.05
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 304.218
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 19
L2_1.drop_id = 1000100
L2_1.pose_id = 401
L2_1.area_id = 9
L3_1 = {}
L3_1.config_id = 281008
L3_1.monster_id = 21020301
L4_1 = {}
L4_1.x = 279.614
L4_1.y = 221.792
L4_1.z = 233.29
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.888
L4_1.y = 340.699
L4_1.z = 2.533
L3_1.rot = L4_1
L3_1.level = 19
L3_1.drop_id = 1000100
L3_1.area_id = 9
L4_1 = {}
L4_1.config_id = 281010
L4_1.monster_id = 21030101
L5_1 = {}
L5_1.x = 286.479
L5_1.y = 223.635
L5_1.z = 229.264
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 348.998
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 19
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 9
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1281009
L2_1.name = "ANY_MONSTER_DIE_281009"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_281009"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_281009"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 281007
L6_1 = 281008
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_281009"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L4_1 = {}
L5_1 = {}
L6_1 = 281007
L7_1 = 281008
L8_1 = 281010
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_281009"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L4_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_281009 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "13310428101"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_281009 = L1_1
